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1995-01-21
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NewWadTool NWT v1.3
Copyright (c) 1/95 by Denis Möller, TiC, denis@doomsday.shnet.org
Documentation
--------------------------------------------------------------------------
Index:
[ 1] - Introduction & Legal stuff
[ 2] - Credits
[ 3] - Description
[ 4] - Requirements
[ 5] - Setup
[ 6] - Using NWT (short global view)
[ 7] - Viewing graphic and playing sound resources
[ 8] - Extracting resources (export)
[ 9] - Inserting resources (import)
[10] - Editing textures
[11] - Viewing/Editing PNames resources
[12] - Using Sprites & Flats in PWADs
[13] - Working with PWADs
[14] - Batch mode commands
[15] - Versions, Changes, Bug fixes - History
[16] - Error messages
[17] - Restrictions, Future plans
-[ 1]- Introduction & Legal stuff
--------------------------------------------------------------------------
Use NWT at your own risk. The software in this archive is distributed
"as is" without warrenty of any kind. The author is not liable for any
direct or indirect damage caused as a result of using this program.
The software is distributed as Freeware. NO fee or payment may be charged
for this program. You are not allowed to change the program.
Doom & Doom 2 are trademarks of id software - of course :)
Heretic was developed by Raven Software for id Software
DEU is written by Raphaël Quinet & Brendon J Wyber.
DeuTex & DeuSF are written by Olivier Montanuy.
Dmaud & Dmgraph are written by Bill Neisius.
Dmadds/f are written by Bernd Kreimeier.
-[ 2]- Credits
--------------------------------------------------------------------------
Thanks to
- id software, raven software
- Raphaël Quinet & Brendon J Wyber for the great editor utility
- Hank Leukart / Matt Fell for the Doom Specs
- Vladimir (Wladows) Arnost, QA-Software (xarnos00@dcse.fee.vutbr.cz)
for the MUS-player
- DJ Ski for the nice asm-listing of DoomView
I can't get it working with NWT ;( - but I'm working on it.
- Olivier Montanuy for many, many helpful advices!
NWT is completely written in plain Turbo C with a lot of assembly
routines. The GIF save/load routines are taken from a SimTel CD, author
unknown. The MUS-player is written by Vladimir Arnost. No other parts of
the source were taken from other programs.
NOTE: NWT will not be converted for any other system. Get DeuTex & DeuSF
if using another system. If you prefer batch-wad-editing try DeuTex,
DMGraph or DMaud.
THIS VERSION DOES NOT WORK WITH SHAREWARE-DOOM/HERETIC ANYMORE!
-[ 3]- Description
--------------------------------------------------------------------------
With NWT you got a very powerful tool in your hands. NWT will offer you
the following things to do with your Doom, Doom 2 or Heretic WADs:
- extract (export) any kind of resource saving it to GIF, PCX, WAV, VOC,
RAW or WAD (PWAD) files
- insert (import) any kind of resource from GIF, PCX, VOC, WAV or RAW into
IWAD, PWAD or RAW files
- view any graphic-resources in standard VGA 320x200x256 or as hex dump,
play any sound resource through a SoundBlaster (or compatible) soundcard
- play any existing MUS-data in your WAD-file through AdLib-FM compatible
soundcards (including Soundblaster Pro stereo)
- rename, delete and create resources
- edit or add new texture patches, includes editing PNames resource, save
it to WAD, RAW or TXT files (for compatibility to DeuTex :)
- if you change sprites or flats, you must pack all sprites/flats in your
PWAD - NWT will do it for you (replaces DMADDS/F & DeuSF)
- another way using Sprites & Flats: merge your PWAD into your IWAD
- open any WAD (PWAD) file and extract (export) all resources you want for
your own PWAD file
- WAD cleaner - due to the use of tools (also NWT), a WAD file may contain
useless stuff - NWT will rewrite your WAD (IWAD or PWAD)
- join two PWADs into one file - combines all resources into one PWAD
- all features possible with every version of Doom & Doom 2 !
All features should work with Heretic too. Heretic and Doom are using a
different palette. The setup allows you to choose the palette. Also, both
games are using different instrument setups! You have to save the resource
GENMIDI from the Heretic-WAD to hear the original Heretic sound...
Finally, you'll never need any other tool, except a level editor of your
choice to make new levels. :-)
With NWT you can view a few resources of Rise Of The Triad too! But
don't be disappointed - only a few pics with the wrong palette.
-[ 4]- Requirements
--------------------------------------------------------------------------
NWT is a DOS program, you don't need Wind*ws to run it. It should work
on any machine Doom runs on (in Dos). I can't guarantee that NWT will work
on your computer, but it works well on my 486. You need at least 480k of
free memory to run it and a mouse is and will NOT be supported.
If you use the arrows it is probably a bit slow because of checking and
displaying resource data on the screen. Norton's SPEEDISK makes great
improvements as does cache-memory.
The menu idea is taken from 'Wad Tools 1.00' by Jeff Miller. (never
updated I think). First I wanted a tool like this but it became monstrous.
At least basic knowledge of the structur of WAD files is required.If you
don't know how to add a PWAD to Doom, how to use sprites in PWADs or even
what a resource is - stop here and read the Doom Specs first.
-[ 5]- Setup
--------------------------------------------------------------------------
After the first start NWT will prompt you to setup the program. Just use
the cursor keys to change the configuration. Press RETURN to save your
changes. ESCAPE ends without saving keeping the current settings.
Don't forget to choose the palette - Doom or Heretic?
Remember: 'Primary graphic output file' means that NWT will give you a
filename with this extension. If you set it to GIF now and you want a PCX
later, just type a filename with this extension later. NWT will check the
extensions to get the format used.
Sometimes it is useful to have a window and the original palette when
viewing graphic resources. If you want it, just move the X to YES.
You can edit the setup anytime you wish. Just press ALT-S or delete the
file NWT.CFG before starting NWT.
If you want to hear some MUS-files, be sure to copy GENMIDI.OP2 in the
same directory!
-[ 6]- Using NWT
--------------------------------------------------------------------------
You can use NWT in menu mode or batch mode. Some functions are not
available in batch mode, others are not in menu mode. See section 'Batch
mode commands' for details. To use menu mode, just start NWT without any
parameters.
At the first view, NWT seems to be a bit confusing... Try it and you
will know how easy it is. If you can't get it, print out 1STSTEPS.DOC and
follow the instructions to see how it works.
-[ 7]- Viewing graphic and playing sound resources
--------------------------------------------------------------------------
To view a graphic resource or play a voice resource through the output
device SoundBlaster , just push RETURN. NWT will check the resource to
get the type of it. You can't view any non-graphic resources. You can't
play the speaker sound resources (DPxxxxxx). To view a hex dump of it just
type F1 and use the arrows to move.
With version 1.2 you can also play the MUS-sound-resources through your
AdLib-FM compatible soundcard (including SoundBlaster Pro stereo). Just
type RETURN to play a song, then press ESC to stop it or SPACE to play the
music in background while editing your WAD-file.
If you want detailed information about the MUS-player, e-mail the author
Vladimir (Wladows) Arnost, QA-Software.
If you play some voice resources while music is playing in background,
the quality of the voice output is lower, because of timer problems.
Btw:the SoundBlaster base address MUST be 220h or 240h for voice output.